If the parry connects early in the animation, all of these attacks are guaranteed to connect except for the offensive hold. All of these options except the low attack are safe if the opponent blocks. Leifang has multiple options during the parry animation, including a high attack, mid attack, low attack, or offensive hold (a throw that goes through attacks). The parry handles all high and mid punch attacks, and lasts about as long as a normal counter hold, which gives Leifang plenty of time to parry an opponent’s attack. She has 14 different ways she can initiate this parry, which includes a standalone parry, or ending a variety of combo strings or single hit attacks with it. What really separates Leifang from the other characters and allows her to work around the stun system is her advanced ability to parry (known as a sabaki in some cases). She also has several attacks that put an opponent into a limbo stun or sit-down stun, which prevents them from using a counter hold. So far, she’s one of the few characters we’ve seen with a “faint” stun that does not allow an opponent to use a counter hold or shake out of the stun. Before people start to worry that Leifang is limited to advanced counters and stuns like DOA4, she has a lot of new tools that give her alternate ways around the DOA4-style stun system. She has advanced counter holds and a wall throw that lead to full combos, and more moves that duck under high attacks than any other character we’ve comes across in this unfinished August build. Instead, this version of Leifang borrows heavily from her Dead or Alive 4 incarnation. Her main strategy is not to focus on unholdable stuns into a Critical Burst. First and foremost, Leifang is probably the closest thing to a character from other fighting games as you’re going to get in DOA5 (aside from the VF characters).
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